During the Covid-19 pandemic, the number of online game users has been increasing. According to the Association of Indonesian Internet Service Providers (APJII), one of the popular forms of entertainment during the pandemic is playing online games, which has increased by 16.5%, while online music has increased by 15.3%. The teenage phase is an important segment in an individual's life cycle because it is a transitional period from childhood to adulthood, starting around the age of 10-12 and ending at 18-21 years old. The teenage phase is considered a crucial period for shaping one's personality. Therefore, early adolescence is an adaptive phase in behavior and personality development, often marked by experimentation, such as trying out online games that can lead to addiction. One of the challenges faced by society is the lack of awareness regarding the importance of parental involvement in preventing their children from becoming addicted to online games. To address this issue, various collaborative approaches are being implemented, including observation, video creation, lectures and discussions, as well as demonstrations and training. Through these approaches, it is hoped that the community can overcome these problems and gain a better understanding of the importance of mental health related to online gaming, especially among students.